Death platformer is alive


Hey folks! Hope you're having a good day.

Today we're releasing a new development build of Pillars of Anguish. It's been a hot minute since the last one, so it's about time we update you on the progress.

666Savior has been hard at work with an overhaul of all of our environment art. It's not complete yet, but there's already a lot to like about his refreshed takes on the 3D models. How do you like the upgraded visuals?

Designing levels is primarily Savior's domain, but a while ago I decided to try my hand at making one too. We have a first iteration of it ready, and we hope you enjoy it.

A lot of my work recently has been focused on improving the physics. I'm pleased to announce that you can now jump while running down a slope! Fall damage is now based on speed instead of where you jump from, and dead bodies should not hinder performance any more. Please let us know how it all feels. There's probably a few more improvements we can make here.

Speaking of improvements, we've made a lot of small ones. Hopefully they add up to a nicer experience. Still no save states though, so be careful about that Alt+F4.

Download the game for free! We'd love to hear any and all feedback.

Find us on Discord, Twitch (666Savior13, Outfrost), and in the comments.


ko-fi.com/666Savior · ko-fi.com/Outfrost

PS We're taking part in Ludum Dare 50. Come hang out at our livestreams and in the Discord server!

Full list of changes

Features

  • Added a new level, with a new kind of interaction
  • You can now restart a level from the pause menu
  • Added a splash screen

Improvements

  • Overhauled most of the 3D art
  • Reworked character movement
    • It should be much easier to jump from sloped platforms now
    • Piling up hundreds of dead bodies shouldn't kill performance as much
    • Fall death is now based on impact speed (and therefore affected by jumping)
  • New and improved UI look and feel
  • Improved the lighting setup in the final level
  • Adjusted ambient occlusion parameters
  • Upgraded to Godot 3.4.2

Fixes

  • Fixed character sliding towards or away from the camera in some cases
  • Fixed options menu jumping around when switching between controls tabs
  • If you manage to fall out of a level, you won't keep falling forever any more

Files

Development build - Linux 64-bit 35 MB
Mar 25, 2022
Development build - Windows 64-bit 35 MB
Mar 25, 2022
Development build - Windows 32-bit 34 MB
Mar 25, 2022
Development build - macOS 49 MB
Mar 25, 2022

Get Pillars of Anguish

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